Nov 4

[video] Make It Relevant, HIVE11

I gave a talk about how great design (by itself) isn't enough:

Aug 3

• The Ladder and the Scale

I'm big on metaphors. And I've been thinking about ambition.

One career metaphor is the ladder: you're on one rung and you work to get to the next rung. You climb as high as you can, and then you climb higher.

But I've been thinking more about a boring old scale - weight on two sides balanced by a fulcrum. With the scale metaphor, there's no winning, only balance.

I've always loved working hard. And I doubt I'll ever figure out how to be satisfied without challenging myself on something. I'm not much of a slacker, and I've been rewarded for that work ethic.

But after a career full of hard work and luck, I think I'm good. I don't think I'm thinking about the ladder much these days. I just see balance. And I'll still feel like I'm "winning" as long as that balance is maintaned.

PS I'm closing down Design Dare.
Jul 30

• Politics, Design

I have a hard time separating politics from design. I use the same part of my brain to dream up a great interaction model as I do to dream up a better policy approach.

The same part of my brain that helps me be a successful designer by staying tuned to other points of view is the same as the part of my brain that knows that nothing can get done in politics without compromise.

The disappointment that I feel when my favorite proposal fails in usability testing is the same as when I see a liberal proposal that can't pick up votes. Or passes, but isn't as successful as I assumed it would be.

I use the same restraint when I am 100%, positively, absolutely sure I am right about something but I know that beating my chest and kicking up dust will work against me. In design, in the workplace, in my marriage, in friendships. In life.

So.

It's in vogue to hate all politicians. To say "a pox on both their houses". To say "neither side is being fair." To be so centrist, or to try so hard to be unbiased, that you stop noticing that one side has devolved to holding a hostage, as is happening in the US House of Representatives now.

Before you write off politics, before you assume they're all corrupt, before you throw up your hands and say that politics has nothing to do with design, remember this truth in both politics and design:

If both sides are acting in good faith and open to compromise, it's all just part of the messy, painful, all-too-human process.

But if one side refuses to budge, they have forfeited their right to lead. You are not equal partners any longer, you are being set up. They are sabotaging you, and you have to change your footing to defend against it.

Whether it's your creative director, your business partner, your manager, a family member, or your congressperson, a negotiation where one side refuses to budge is no longer a negotiation.

It's a robbery.
Jul 29

• Hey Posterous, I Have A Suggestion

Every post on my blog is a slightly different font size or color, with slightly different spacing.

I wish Posterous had a way of saying "don't do any inline styling at all, just rely on whatever the stylesheet says". Instead of "use whatever wacky formatting Gmail decided to throw on this time, which results in a different look each time".

Until they make that change, hi. Welcome to my site that looks like it was inspired by a ransom note. 
Jul 29

[better] #4: 90th Percentile

[I do a somewhat-weekly newsletter. This is number #4, which I posted last April. Sign up here to see the latest.]

Andy
… stood at the edge of the harbor, remembering what Robin had said: "They like your act, but it makes them uncomfortable. They don't understand. And I tell them it's not up to them to understand. It's art. It's there to make you feel, not hold your hand and explain every little thing, right?" But Andy wasn't sure anymore.

John
… wallowed in the mean kind of genius that resented average people.

Mike
… lay on the floor at about 7:30, plenty of time before the guests arrived. It was easy for a few minutes, then he began to feel the pain of his hip, his elbow, his knee against the hard wood floor. He to focus on a point beyond the pain, and then, finally, at 7:53, the first guests came. They said "what's with Mike?" and laughed uncomfortably at his prone body. Success! He tried not to blink or smile. His guests cracked open some beers and settled in.

Chip's Three Word Music Review of Clammbon's album Musical:
Artists Who Care

Scott
… started putting in even longer hours, pushing his comm stats into the 90th percentile, behind only the marines. He vaguely remembered promising himself he wouldn't do this, but no longer cared. Fun was hard to come by, and this, for now, was fun.

Paul
… had it figured out. Enough art to matter, enough friendliness to let people in.

Josh
… started the album with a sample: "I would like to be able to continue to do what is inside me, which comes from all the music that I hear, I'd like for that to come out. It's not me, the music's coming through me."
Jul 29

• On Design Bullies

Recently, Andy Rutledge tried his hand at redesigning NYTimes.com, a site that has gotten cluttered over the years and could use a revamp.

And while Andy would be in good company pointing out that reading news online could be much better, he makes the Design Bully mistake - he doesn't just critique NYTimes and suggest improvements, he does it in a way that assumes the worst.

Khoi Vinh's response is exactly right. He says redesigns are great, (and he likes Andy's) but you have to share your ideas in a way that isn't going to immediately put people on the defensive.

Hurray for redesigns
"The Internet gives designers a soapbox like they’ve never had before, and that’s a wonderful thing."
"If the redesign is full of good ideas, well-executed and persuasively reasoned, the world beats a path to your door."
"unsolicited redesigns are terrific and fun and useful, and I hope designers never stop doing them."

Hurray for Andy Rutledge's redesign
"It’s a redesign that contains some genuinely good ideas and is executed professionally."

But stop being a bully
"[...] it helps no one — least of all the author of the redesign — to assume the worst about the original source and the people who work hard to maintain and improve it, even though those efforts may seem imperfect from the outside. If you have good ideas and the talent to execute them and argue for them, the world will still sit up and pay attention even if you take care in your language and show respect to those who don’t see things quite the way you do."

Or, put another way 
It's not hard to find an opinionated designer who thinks your site sucks because it doesn't love typography enough, has too many ads, and isn't targeted to their (often narrow) view of what makes good design.

It's not hard to find a designer who will mock up your product with no ads, no business plan, backed up by no research, but looks ok in a screenshot on a tumblr blog that he or she hopes will get reposted on fffffound.com.

Here's what's hard: designers who can argue for good design without sounding like pompous assholes.

But they're out there, respectfully listening to others, enlisting people to their cause, valuing other points of view (business people, tech people, marketing people), and of course pushing hard for great design. In the end, they're making more of an impact than any design bully on their internet soapbox.

And they're more fun to work with, too.
Jul 28

[song] I wrote an 8 bar loop

I have a migraine so I can't really use my eyes much.

So I got my iPad and dinked around with making music.

I didn't want it to sound computerized, so these tracks are all recorded manually, meaning they're not fully in time.

I also liked the idea of a cacophony of drums so there are several drum tracks all competing in the background.

[hm, Posterous wouldn't embed the song. Oh well]

Jul 25

[video] Video of Shoes

I just did some shoe shopping and noticed that Zappos does online
videos for some shoes.


Sold!

Jul 23

[video] Les Twins Casually Showing Off Their Skills

Jul 21

• Beautiful Things From Dark Places

Here's how I heard the story. Nirvana released Nevermind to critical acclaim, and a lot of musicians at the time felt they couldn't compete. Dave Grohl (who we now understand can write good songs) was too intimidated to share his songs with Kurt Cobain, for example.

Billy Corgan, the frontman for Smashing Pumpkins, took the pressure especially poorly. His band already had an album out, and Corgan felt tremendous pressure to "light the world on fire" with their sophomore effort.

Corgan: [...] after the first album, I became completely suicidal. [...] And I made this sort of weird fundamental choice, which was "Well, I'm kind of at the bottom and there's nothing else to live for, so I might as well make the music I really wanna make." It was the beginning of the change in my life, that's when I started writing stuff like "Disarm" and "Today", which for me were like, literally ripping my guts out. And to actually have them be successful, and to play the songs live and have four or five thousand people sing these words back...it was like, wow, it just did my head in.


Today went on to be a defining song of the 90's music scene. And I relate to Corgan here – the best stuff I've ever done has come from some amount of anguish.

Sometimes I want to say "I'm glad you like that, but delivering it to you really sucked."

20100425

Jul 20

[img] Empty

Wp_000101

Day one with my computer removed.
Jul 20

• New Beastie Boys video

Jul 19

• Getting Rid of My Computer

Before I got multiple cell phones, an iPad, and a work laptop, the idea of going computerless would have been hard to fathom.

What I'm doing is a lot more modest - I'm putting my desktop PC into storage for two weeks. If I really need to check my email, I have a phone. If I really need to watch a movie, I have an XBox with Hulu and Netflix. If I really want to browse the web, I have my iPad. If I need to do work, I have a work laptop.

But what I will cut out is my habit of sitting at my desk and tinkering with dumb pages on the internet. I'm throwing the baby out with the bathwater, somewhat – I had a few projects I was working on – but I'm looking forward to trying this out.

Who knows, maybe it'll end up staying in storage.
Jul 18

• Brass Rings, Broken Arms

I grew up in Maryland, close to the haunting and wonderful Glen Echo Park. On its grounds, I learned acting, took writer's classes, learned to make ice cream, went on dates, rode my bike, and learned to be an amateur wildlife photographer. But one of my favorite memories took place with my dad on this 1921 carousel:

We were riding it when my dad pointed at an old wooden arm. It was well out of my reach, and had probably been adjusted to be out of anyone's reach, even my dad's.

"Hey Jon, in the old days, they used to put brass rings in there, and if you could grab one, you'd get a free ride."
"Wow. Did anyone do it?"
"Yeah, but it was pretty hard. Actually people would get pretty hurt trying. Lots of broken arms."

I looked down at my horse rising up and down. I was having fun. A ring would be nice, but it wasn't the main goal of the ride. It was a bonus, and not one I was willing to break my arm for.

That feeling came back to me today when my perpetual debating partner and overall swell guy Mike Kruzeniski linked to this today:

ywf.png

Mike sees a false choice between "useful" and "pretty", arguing that you can have both. Further, he wishes interaction designers would stop mentally segregating form from function, both in the work and in the structure of the conferences we attend. He recently delivered an epic talk at SxSW called "How Print Design is the Future of Interaction", and you owe it to yourself as a designer to read it. Now.

And I agree with Mike 99%. Yes, form and function both have a role to play. Yes, it is possible to have both. Yes, we need to push the field forward. Yes, emotion in a design can be priceless. No, "it works" is not enough by itself, and we're both annoyed that practically every category leader (amazon, ebay, craigslist, facebook) apparently thinks design is unnecessary in the design of their flagship products.

But here's my 1% disagreement with him. It's based on this simple fact:

I have used too many products that try to be beautiful at the expense of being useful.

Not only have I used these kinds of superficial products, I have developed and designed them. Any consultancy can rewrite your horrible enterprise-grade software to look better in a screenshot, but it's rare for a fancy pants software upgrade from a fancy pants design firm to actually be relevant to the end user.

And I think it's the biggest problem in product design today. Not a lack of ambition, of brass rings, audacious ideas that just don't work, demoware that's not technically possible, or figurative broken arms, but a lack of a more conservative, more modest, and ultimately better designed approach to interaction design. An approach that understands that when the art is concealed, it succeeds.
Jul 17

• I Draw Rough And That's Ok

A funny email conversation last night. I probably came off offended by this comparison, but I was trying to say that I'm inspired by super rough drawings that have something to say.

From: Bill
Subject: Alec Longstreth continues to remind me of you

Photo

----------

From: Jon

Hello Bill.

Early Doonesbury and Dilbert are so inspiring because the art just stinks but it doesn't matter. In fact, overly ornate stuff can even detract.

But then you draw crappy for your whole life and then you realize somewhere along the way you've moved from crappy to less crappy, and that's all anyone can hope for.

----------

From: Bill

Ack ack ack, I didn’t mean that you draw crappy!! I mean you guys can both totally convey a feeling even when drawing super fast and rough. This sketchbook page of his reminded me of your sketchbook.

----------

Whoops. I should have made it more clear that I embrace my crappy yet full-of-feeling drawing style :)
Posted from Lynnwood, WA
Jul 17

• What Design Can Learn From Sports

I just watched in awe as the women's Japanese team came back twice, against all odds, to beat the US in the World Cup.

There's something beautiful about the mental toughness it takes to make a penalty kick at the end of a big game. To connect with the ball on a full count at the bottom of the ninth. To stay mentally sharp enough to connect with a tennis ball at the precise time, angle, and speed to keep the ball in bounds deep in the fifth set.

Design is also beautiful, and it has its own victories. But somewhere in the process of design, I miss the in-your-face challenges of sport. Sports don't require inspiration, a muse, a brainstorming session, a scrapbook ... at any moment, they can require you to achieve total focus.

And only one gets to win, you or your competition. That's exciting.

In fact, I've always "trained" for design, as I mentioned at the end of this interview Lukas Mathis conducted with me:

"[...] being grumpy, unhealthy, and stubborn worked pretty well for me as a developer, but I can’t do it with creative design work. This means I have to eat better, exercise, go to bed really early, constantly remind myself how great things are, and expose myself to designs, people, and points of view I might not have bothered with before.

When I don’t, it shows much faster with much worse results than when I used to stay up all night banging out code and/or yelling at jerks on the internet. It took me a whole career change to fully appreciate it, but a positive attitude is vital for creating great work."

Which, unsurprisingly, was the same conclusion I came to as an athlete. Inspiration is like an easy game - it's nice, but you can't rely on it alone if you want to get better. Meanwhile, being mentally sharp with a good attitude is something you can cultivate to help you every day on the job. Or on the field.
Jul 17

[video] Not Everything Has to "Kill" Something Else

We got spoiled when Windows beat Mac OS so overwhelmingly. In the tech industry, we started believing that single products could own entire categories, and if they didn't, they were failures.

We have multiple computer hardware makers, video game systems, cell phones, search engines, shopping sites, bands, foods, social networks, and clothing brands to choose from. Some, like Google's search engine, LinkedIn's business network, and Apple's iPod really do command their market. But in most cases there's a frothy mix of competitors, and that's great.

Steve Jobs nailed it back when Apple was on the ropes. He believed that Apple had to let go of the idea that to win, Microsoft had to lose. Instead, Apple had to embrace the idea that for Apple to win, Apple needed to do a great job.

This was the moment Apple stopped with its victim mentality. Look where it got them.
Jul 16

• Talk to Us: Advice About Presentations

I think presenters can do a better job at delivering talks if they keep a few things in mind.

You Have Competition

Anyone sitting in the audience is capable of tuning you out with their phone or laptop. They want you to succeed, but they won't sit there while you waste their time.

Speaking Is Much Harder than Writing
Is your talk better as a blog post? Is it better as a chat over coffee with a friend? Are you just doing a presentation because you're trying to puff up your resume? Are you winging it? Guess what - in all cases, we can tell.

I can read faster than you can talk. Whatever you're saying is probably online as an essay somewhere (maybe even from your own blog!). So why am I here, live, paying attention to you now instead of reading through your slides later?

Figure out why the audience should sit still for an hour, with their laptops closed and their phones in their pocket, when they could be doing a million other things. Then capitalize on that.

Tell a Dang Story
It's fine to start putting together a presentation in outline form, with a bunch of different ideas without a cohesive point. That's how all talks begin.

But it is unacceptable to unload that same messy, unrehearsed, navel-gazing brainstorm on us with a few funny visuals and call it a presentation. If you haven't put your thoughts into some kind of order, you are not giving a presentation, you are wasting our time.

Don't Forget White Space
Just because you have an hour to talk doesn't mean you
should fill it up. First, you will go over your time. Second, no one complains when a talk leaves room for discussion or a bathroom break at the end.

Restrain yourself. End early. Stop talking long enough to have a conversation with the room.

Some Things Are Better From the Stage
Say something new. Try to poke holes in conventional wisdom. Try to be entertaining. Give people something to chew on. Wow us. Entertain us. Teach us!

People will either discuss your ideas over dinner that night, or talk about how the conference sucks this year. As a speaker, it is your job to help steer the conversation towards the former and away from the latter.

You Are Special
Remember, not everyone knows what you know. You might think everyone knows how to carve wooden bowls, or hike the Appalachian Trail, or design for an iPad, just  because you do. But they don't.

Everyone loves to learn, that's why they're in your room eager to hear you talk. Don't downplay what you know, but don't assume you can skate by without making the talk engaging. An engaging talk that inspires follow-up conversation and inspiration is priceless. The audience is happy, the conference organizers are happy, and you're happy. It can be a magical feeling for everyone.

All It Takes
All it takes is the understanding that the audience is on your side, and wants to hear what you have to say. But if you don't live up to your end of the bargain, and make a real effort to reach them, the audience has every right to look down to their phones, fire up a game of Angry Birds, and wait until you're done.

Want to avoid that fate? Excellent! All it takes is some preparation.
Jul 16

[link] Where Were You in 92?

How The Internet Transformed The American Rave Scene via NPR

This article blends BBSes, raves, AOL, Detroit, house music, MDMA, and usenet. It was a crazy time.

About designdare

Search Blog

Get Updates

Archive

2011 (422)
2010 (509)
2009 (118)